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<<set $time = -1>>\
<<set $laptop = -1>>\
<<set $outside = false>>\
<<set $hoppyin = false>>\
<<set $tv = -1>>\
Super Liam 2!
Alpha Version 1
Copyright 2019 LWorks. All Rights reserved.
Welcome to the sequel to Super Liam. Get ready to find out what happens after X1 was defeated. This game has been over 14 years in the making, and we're glad to finally bring you an alpha version.
Use the link below to start. Click the toggle UI bar option to collapse the UI bar.
[[Click here to Begin|begin]]A cold biting wind swept over the platform Super Liam stood on. Even his suit with it's helmet couldn't keep the chill out. Behind him in the distance lay the smoking ruins of X1's lab.
"What a fight," said Liam. "Now the question is, how do I get out of here? Also, How come Dr. Quark hasn't paged me in forever? Did he fall asleep or something?"
Just then Liam noticed a glowing crystal laying at his feet. He picked it up, and the platform began to crumble beneath him!
"Aaaaaaaah!" exclaimed Liam.
"Cruuuunch!" exclaimed the platform.
Liam found himself falling and falling. Wind rushed past him as he kept falling.
* [[Wake Up|wake1]]Wait a second. You can't just wake up. That's not how this works.
* [[Seriously, wake up!!!|wake2]]You're falling through space! You've just destroyed an evil robot bent on destroying the world and...
* [[I'm going to be late for work!!!|wake3]]The alarm clock jolts you awake. You topple out of bed landing in a rather undignified heap on the floor.
You mutter to yourself as you pick yourself up. "Man, I had the weirdest dream." I was some super hero or something. It was crazy. No matter though. I've got stuff to do today. That project for the Goldstein account is due, and I still have to put the finishing touches on that. Oh, and I need to make sure I pick up some Happy Hopper from the pet store on my way home. I'm running low, and that wallaby sure can eat."
You wander in to your bathroom.
----
Your morning routine finished, you shuffle over to your closet to pick out your outfit for the day.
* [[Wear the suit and tie.|outfit1]]
* [[Wear the slacks and sweater.|outfit2]]
* [[Wear the "Take this job and shove it t-shirt" along with the holy jeans.|outfit3]]<<set $outfit = 1>>
This set of business clothes consists of a suit jacket and trousers. You haven't worn this thing since a wedding several years back. Amazingly everything still fits. You find a pair of dress shoes to complete the look.
----
<<include "leavebedroom">><<set $outfit = 2>>
This is what you normally wear to work. Your slacks and sweater. When it's hot during the summer you swap the sweatshirt for a lighter polo shirt. Your trusty sneakers complete the outfit. You're glad work has a rather lax dress code. Your friend Jayde is always complaining about how work makes him wear a suit and tie. He's also using big words you can never understand though. So... What ever.
----
<<include "leavebedroom">><<set $outfit = 3>>
With patent disregard for the future of your employment, you put on your "Take this job and shove it." t-shirt along with what you've nicknamed your Holy jeans. The jeans themselves are not blessed at all. Rather, they are cursed. With holes. Everywhere. Bending down to tie your sneakers, a horrible ripping of cloth confirms that these jeans now have an extra large hole in the seat.
----
<<include "leavebedroom">>Grabbing your keys, phone, and wallet off the nightstand, you head out of your room and close the door behind you. You walk down the hallway to your second favorite room in the house. The living room.
* [[Continue|livingroom1]]Walking out to your living room you are greeted by your wallaby Hoppy. Hoppy lives up to his namesake by enthusiastically hopping up and down when he sees you.
You can't help but think getting a wallaby wasn't the smartest thing you ever did. His long tail has a habit of knocking over end tables and nightstands. he also has the tendency to hop on top of everything which includes the previously mentioned furniture.
He is a great companion though, and a great conversation starter when guests come over.
After satisfying himself by hopping, Hoppy bounces off to the kitchen to wait to be fed.
* [[Follow along... But not by hopping.|kitchen]]You walk in to your kitchen and immediately have to scold Hoppy for hopping on the kitchen table. His focus shifts to you as you near the fridge and cupboards. You should really feed him before you feed yourself.
* [[Feed Hoppy his Happy Hopper.|hopper]]
* [[Feed Hoppy the disgusting leftovers from last night.|hoppyend]]You open the cupboard and take down the mostly empty bag of Happy Hopper. The one nice thing about being low on wallaby food is that at least the bag isn't so darned heavy. You fill a bowl full of the food Hoppy seems to love so much, and set it on the floor along with a big bowl of water. \
<<if $outfit is 3>>As you're bending down to put the bowls on the floor, another ripping of cloth signifies that in fact there is not much of a seat left in your holy jeans. The train ride in to work is going to be extra chilly today.<</if>>\
<<if $outfit is 1>>Filling up food and water bowls with your suit on seems like a bad idea. This is confirmed when your tie ends up flopping in to the water bowl. Ugh.<</if>>
Hoppy imedietly inhales his breakfast, and bounces through the doggie (well okay the Wallaby door) to go outside. You grab a cereal bar from the cupboard and walk in to the living room, sit down on the couch, and then you realize.
*[[Just realize what I just realized.|saturday]]Today is Saturday! There is no work today! You can change back in to Pajamas and lounge around for the rest of the day! Woo! \
<<if $outfit is 1>>\
You take the time to hang your suit back up. Look at you being all responsible. You'll need to remember to wash your tie though.\
<<elseif $outfit is 2>>\
You fold up your clothes and set them on your dresser. You can wear these Monday. \
<<elseif $outfit is 3>>\
You decide the time is right to discard your holy jeans in the garbage. You're keeping that t-shirt though. \
<</if>>
* [[Continue|livingroom]]Taking leave of what little sense you have left, you dish out the burnt leftovers from last nights meal. You decide to fill his water bowl with beer instead of water. It helped you get your culinary mistakes down, so it should work for a dama wallaby, right?
"Chow down little guy." you say.
Hoppy is more than eager to dig in to what you've given him. Unfortunately for you, people food (especially your attempts at cooking) plus alcohol do not agree with the digestive system of a Wallaby.
The effect is almost instantanious. Hoppy has a very surprised look on his face, and immedietly begins to drunkenly hop around your house. Hoppy bounces in to the living room and begins to bounce from the couch, to the coffee table, and back to the couch. Unfortunately, the coffee table can't handle the weight of a drunken wallaby and finally collapses.
Bored of this game, Hoppy bounces in to your rec room. You chase after him, but it's too late. Hoppy has found that the airhockey table makes a great place to bounce on. However, the airhockey table was made for hockey pucks, and not wallabies, and it too collapses.
Hoppy is completely unphased by the destruction of yet another piece of furniture and besides to bounce over to your piano. Amazingly, the discordant cacophony of noise that emanates from your Steinway as Hoppy gleefully hops up and down on it sounds better than anything you have ever played in your life.
All of a sudden Hoppy stops and glances around. Remember how I mentioned people food doesn't agree with a wallaby? This is the time where Hoppy is all too happy to demonstrate the after effects. Let's just say that a hopping puking wallaby is no fun to deal with. Especially when said hopping puking wallaby hops and pukes through your entire house.
You have to call work and take a sick day. Your boss is displeased to say the least, and you find yourself out of a job.
If this is what the morning is like, what's going to happen this afternoon?
You Lose!
* [[Game Over?|hoppygameover]]This is not how our story ends. It's true your choices make a huge impact, but maybe you should be a responsible pet owner instead? I hope you enjoyed drunken wallaby destruction though. Remember. No wallabies were harmed during the making of this Alpha version.
<<include "suggest">><<set $hoppyo = ["bouncing on the trampoline you got him last summer", "punching the garage door", "making funny faces at the dog next door", "scratching up against the fence", "staring back at you", "attempting to bounce high enough to reach the top of the fence", "lounging in the shade of a tree", "chewing on some leaves"]>>\
<<set $hoppyi = ["bounds in to the kitchen, blances around, and returns to the living room looking disappointed","bounces in to your bedroom. A crash can be heard, and Hoppy bounces back in to the living room hanging his head slightly", "stares at the TV probably waiting to see if anything interesting will happen", "looks out the window at some passing cars", "looks at you expectantly"]>>\
<<if $time gt 26>>\
<<goto "couchend">>\
<</if>>\
<<if $time gt 18 and $hoppyin is not true>>\
<<goto "hoppyinside">>\
<</if>>
You are comfortably settled on your couch in the living room. This being a Saturday means you can waste the time in many unproductive ways.
Your flat-screen television begs to be watched. Or you could fire up a computer game. Your laptop is right on the coffee table. <<if $time lt 18 and $outside is false>>You suppose you could always go outside and see what Hoppy is up to.<</if>> <<if $time lt 18 and $outside is true>>You'd go outside and spend more time with Hoppy, but this couch is so comfortable.<</if>>
<<if $time gt -1 and $time lte 4>>
It's early enough where going back to bed is still an excelent idea.
<<elseif $time gt 4 and $time lte 10>>
It's a bit too late in the morning to go back to bed. Maybe you can grab a nap this afternoon.
<<elseif $time gt 10 and $time lte 12>>
It's lunch time. why not get some food?
<<elseif $time gt 12 and $time lte 18>>
It's early afternoon, and a nap is always a great option.
<<elseif $time gt 18 and $time lte 22>>
It's time to think about Dinner.
<<elseif $time gt 22>>
The sun has set in the west, and moonlight creeps in through the windows. It might be time to head for bed, or you could always stay up for a bit longer.
<</if>>\
<<if $time is -1>>
You glance out the window and notice that the sun is rising in the east. You really are awake way earlier than you'd like to be. Going back to bed is always a great option for a Saturday
<<set $time = 1>>
\ <</if>>\
<<if $time lt 18>>
Looking out your side window in to the yard, you see Hoppy is <<= $hoppyo.random()>>.
<</if>>\
<<if $time gt 18>>
Hoppy <<= $hoppyi.random()>>.
<</if>>\
<ul>\
<li> [[Watch some TV.|tv]]</li>
<li> [[Take out the laptop and play stuff.|laptop]]</li>
<<if $time lt 18 and $outside is not true>>\
<li> [[Go outside and see what the Hopster is doing.|outside]]</li>\
<</if>>\
<<if $time lte 4>>\
<li> [[Go back to bed for a long while.|bed]]</li>\
<</if>>\
<<if $time gt 12 and $time lte 18>>\
<li> [[Take a much needed nap.|nap]]</li>\
<</if>>\
<<if $time is 11 or $time is 12>>\
<li> [[Get some lunch.|lunch]]</li>
<</if>>\
<<if $time is 19 or $time is 20 or $time is 21 or $time is 22>>\
<li> [[Order some dinner.|dinner]]</li>
<</if>>\
<<if $time gt 22>>\
<li> [[Call it a day, and go to bed.|sleepend]]</li>\
<</if>>\
</ul><<if $laptop is -1>>\
You power up your laptop, click on your browser, and... Well... Nothing happens. The internet must be down.
Well that's just great. You can't log on to Friendships to see what your pals are doing, you can't check Tooter to look at random pictures of cats plus sports scores. You can't even play any games as they require internet access to connect to your Air Pressure account.
You've only got one game you can play. The game? Clamber.
Ah yes. The much anticipated game Clamber where you run around and avoid getting killed by everything. The rules make no sense, and you seem to earn random badges for no apparent reason. You especially hate how bricks come out of nowhere, and that the game is just way too fast. However, you were fortunate enough to be given beta access to the game, but you really wish the developer would hurry up and release it for all to play since your friends won't stop bugging you about it.
"Why did the only offline game on my laptop have to be Clamber!"
<<set $laptop = 1>>\
<<else>>\
You're staring at your desktop again. You know that clicking on any of the icons will bring you only "can not connect" errors. But Clamber still works if you want to play that and torture yourself some more.\
<</if>>\
* [[Play Clamber.|clamber]]
* [[Turn off the laptop and do something else.|livingroom]]With no shortage of trepidation, you click the Clamber icon on your desktop. The game's elaborate logo sequence plays, and then it's time to get down to business.
<<if $rob is true>>\
<<set $upper = 9>>\
<<else>>\
<<set $upper = 8>>\
<</if>>\
<<run $clamber = random(1, $upper)>>\
<<switch $clamber>>
<<case 1>>\
You load up a game of Clamber and are immediately accosted by a pile of falling bricks. Your character makes a pittiful whimpering sound, and dies. Well. That wasn't so good.
<<case 2>>\
You load up Clamber and set it to the sunny side under mode. The bricks are replaced by eggs, and an alarm clock jumps up and down and meows for no reason. Eventually you die when your hover car crashes in to a penguin.
<<case 3>>\
You load up Clamber and choose the Canadian Invasion mode. Along with bricks, slot machines and maple syrup fall from the sky. While climbing a drain pipe to collect the powerup pineapple, you are blindsided by a moose in a dress. this means instant game over!
<<case 4>>\
You start a game of Clamber and choose the Puppies on parade mode. Baloons and seals are everywhere. You do your best to dodge the falling parrots, but this distracts you from a giant snowman who squishes you.
<<case 5>>\
You start a game of Clamber, and get a new high score. You can't seem to post your score to the scoreboards though. I guess it's a beta for a reason.
<<case 6>>\
You start a new game in Clamber and unlock the super secret Squishy goes to Hollywood bonus round. You have to collect as many pies in your hat as possible, but you can only find cheesecakes and something that looks suspiciously like an ostrich.
<<case 7>>\
You load up a new game of Clamber, and whoa! You've made it to the second level. It would be a lot easier if you didn't have to juggle cotton balls while on a pogo stick. The rampaging skateboard llamas don't make it any easier. Finally your game ends when you blunder in to a guinea pig blockade.
<<case 8>>\
You start up a game of Clamber and choose the Cowboy Bob mode. You find yourself riding a rodeo goat to round up stray poodles. Unfortunately the controls seem a bit laggy, and you end up crashing in to several barrels full of turkeys and iguanas. Stupid barrels.
<<case 9>>\
You load up a game of Clamber and unlock the Joy of woodworking mode. You must avoid stacks and stacks of falling birdhouses while Rob Cross alternates between yelling at you to be careful in his Workshop and working on yet another birdhouse. Eventually the game ends when your character falls asleep. Even video game characters aren't immune to how boring public TV is.
<</switch>>
\A sound like a cross between a bugle charge and a dying goat eminates from the laptop. it looks like you're about to earn another of those random badges.
\
<<set $badges = ["Mary Tyler More is my friend", "Lakes and Snadders", "Spoony Bard", "I Can't Believe It's Butter", "Bouncy Bouncy Baby Weeee", "I've fallen, and I can't reach my beer!", "Lather Wrince Repeat, Lather Wrince Repeat, Lather Wrince Repeat, Lat....", "Revenge of the Nerds", "This program has performed an illegal operation and will be shut down", "Carrot Juice Constitutes Murder", "Why doesn't donald Duck wear pants", "Robot Parade", "Where do babies Come From", "What's the frequency Kenith", "Franky The Goldfish", "that's it, I'm getting a divorce", "Public TV is awful", "Mambo Number 11teen", "There's alcohol in my beer", "This alpha version sucks", "Super Liam 2"]>>
Congratulations! You have just earned the <<=$badges.random()>> badge.\
<<set $time += 1>>
You stare at the game over screen for a few minutes and consider what to do next.
* [[Continue|livingroom]]<<if $tv is -1>>
As soon as you turn on the TV, you are greeted by a scene of mass destruction. Gigantic robots are marching through the city picking up cars and hurling them at houses. You see an infantry tank roll in to the picture, and a robot blasts it with a laser cannon. A breathless reporter attempts to describe the carnage.
It fills you with complete anger. You shake your fist at the TV in a rage.
* [[This is unexceptable!!!|tv2]]
<<else>>
You flip to a channel at random hoping there is something good on.
<<set $tv = random(1, 4)>>\
<<switch $tv>>\
<<case 1>>\
You seemed to have settled on a show all about goldfish. Well okay then.\
Cheery music plays as an off screen announcer exclaims "And now, Franky the Goldfish!"
A goldfish swims lazily through a fish bowl. The camera zooms in as the fish turns to face it.
"Yep, I'm a goldfish." says the goldfish. "It's not very exciting. I just swim around in this bowl all day. I can't remember what I was doing. I'm just swimming in this bowl here."
A meow is heard in the distance, and the goldfish glances around nervously.
"Uh. What was that?" says the goldfish.
The meow is much closer. We see a cat peering in to the fish bowl.
"Aww f****ck!" exclaims the goldfish."
A tabby cat obscures the camera. We are unable to see what is going on, but we hear several crunches, and a loud belch. The last shot is of the cat now with a huge smile on it's face and water dripping from it's paws.
The same cheery music plays, and the announcer exclaims. "This has been, Franky the Goldfish!"
<<case 2>>\
You appear to have stumbled upon an ad for some sort of store.
A man with a slicked back haircut walks in to frame.
"Come in to Whirly's for our all new weapons sale." says the man.
He gestures to a pile of various weapons on a table. The camera zooms in to show a pile of grenades, a rocket launcher, a machine gun, and what looks like a fire extinguisher withsmily face stickers painted all over it.
The man continues. "It's everything half. Not half off, but half."
He picks up a rifle and smiles.
"Need half a rifle?"
He proceeds to smash it under foot.
"No problem! Need half a nightstick?"
The man effortlessly cracks a nightstick over his knee.
"No problem! Need half of a super secret formula developed by the government which will instantly kill upon contact and comes disguised as a fire extinguisher with stickers all over it?"
The man picks up a hack saw and the extinguisher and begins to saw. A huge blast of spray jets from the extinguishor clouding the camera lens. We can't see what's going on, but we hear gurgling screams and then silence. The picture fades to black.
"Well." you say. "I guess that was a problem."
<<case 3>>\
You appear to have found. Oh no. Public television. This will probably be boring.
Down tempo jazz music plays as a title Zooms in. Rob Cross and. The Joy of Woodworking. The camera pans back to show a workshop straight out of something you'd see in shop class. All sorts of hand and power tools lay around on tables. Some impressive looking saws and sanders stand here as well. An older man walks in to frame. He wears work clothes, plastic goggles, and sports a thick bushy gray beard.
You've heard of this guy. He's perfected the art of speed woodworking. He can take a pile of boards and turn them in to a birdhouse in 20 minutes. He claims you can do it at home too, but he never gives you enough time to follow along, and then your birdhouse never looks quite as good as his do damn it!
Rob holds up a rough board and smiles. "Hello everyone, and welcome to the 53rd season of The Joy Of Woodworking. Today I'm going to make the same birdhouse I always do, but this time it's going to be made out of oak with a pointed roof making it completely different than any birdhouse before it.
He motions to a pile of birdhouses scattered around his workshop. All of which appear to have pointed rooves, and are made from what looks like oak. "Now let me power these saws up."
Rob turns on several saws and some sanders. Rob has to yell to be heard over all the rumbling of machinery.
"Okay! So let me show you the tools we'll be using today. I'll run them across the bottom of your screen."
The names of several complicated looking machine scroll on the bottom of the screen with a web address to order them online. Several of the machines have price ranges in the thousands.
You turn the volume down and daydream for a while. "Public TV sucks."
Finally the show ends, and you switch off the TV.
<<set $rob = true>>\
<<case 4>>\
Oh great. Another commercial, but this one has lots of explosions and stuff, so...
Lights flash, and laser beams fly across the screen forming the words. "Coming in 2028. Super Liam 2!"
A montage of video game clips is shown. We see the titular hero shooting at troopers with a futuristic looking ray gun, jet skiing through swamps infested with aligators, flying in a sleek aircraft as missiles zip by outside, and battling a gigantic mechnical robot.
An over excited announcer speaks. "That's right. Coming in 2028, or maybe 2035 or something. Super Liam 2. The sequel to the long awaited video game. Find out where that crystal came from, what it does, and where Dr. Quark got off to."
"I need to stop having dreams about video games. Next thing you know I'll be having dreams about clamber. Oh god!" you say to yourself.
The commercial ends with several large explosions and more lasers.
<</switch>>\
<<set $time += 1>>\
* [[Continue|livingroom]]
<</if>>You've been dying to see this movie, and of course you missed two thirds of it. This is ridiculous.
You enjoy the rest of the movie and have the big twist ending spoiled in the process. It turns out the robots were created by the president who wanted another term and knew his approval ratings were too low to be elected again. The only way he could stay in office was by declaring a state of emergency. You have to admit that the scene where the great grandson of Rambo busts in and blasts the president and his hentchmen to bits was pretty awesome. Being a hero like that would be pretty cool. Ah well. If only.
Putting all thoughts of the evil orange-haired maniac from the movie out of your mind, you decide what to do next.
<<set $tv = 1>>\
<<set $time += 2>>\
* [[Continue|livingroom]]The best part of the weekend is being able to catch up on sleep. Hoppy is fed, you are fed, and there's nothing else to do. You decide to crawl back in to bed. Sure there are a lot of things you could do, but you can always do them tomorrow.
The End
* [[Game over?|bedend]]Ah yes. Spending the day in bed on a Saturday is such a great thing to do. It would have been better if you had picked a weekday to do this though. Everyone loves a mental health day. No bus. No boss. No rain. NO train.
Just remember to stop watching the news and you'll be fine.
<<include "suggest">><<if $outside is false>>
You head outside to see what Hoppy is up to. Hoppy excitedly bounces over to you to be petted. You scratch behind his little wallaby ears and he nudges against you which means he wants more attention.
You decide that taking Hoppy for a walk would be a great way to spend part of your day. As soon as Hoppy sees his leash he bounces even higher (as if that were possible). This wallaby sure loves his walks. Once he settles down, you clipthe leash to his collar, and away we both go.
The two of you make several trips around the block. Hoppy follows along more like a puppy, and less like an exotic marsupial. Your neighbors are used to seeing you leading a wallaby on a leash by now, and so they pay you no mind. You chuckle to yourself as you remember the reaction you got from the neighborhood the first time you took Hoppy out. Everyone had to look at him, and some people were brave enough to pet him. Hoppy being the good natured wallaby that he is loved the attention. You just wish he'd behave as well inside your house.
After several laps around the block you begin to get tired. Hoppy could walk around all day. Which is why you're glad you have a large yared and an equally large fence. Much to Hoppy's dismay, when you pass your house, you turn and head up the driveway. You close the gate behind you, unclip Hoppy's leash, and he goes back to hopping through your yard. You decide it's time to go back inside and take it easy.
<<set $outside = true>>\
<<set $time += 4>>\
<</if>>
* [[Continue|livingroom]]<<set $achs = ["sending Hoppy in to Outer Space?", "destroying X1 when he showed up at your house dressed as a pizza delivery guy?", "playing the piano over 15 times?", "stealing your neighbor's lawn mower?", "entering the Konami code?", "investigating that noise in the basement?", "typing xyzzy in to the computer?", "getting banned from a popular forum?", "smashing the TV?", "taking a shower while wearing the scuba gear?", "getting eaten by a grue?", "saying the alphabet backwards?", "sending the author an email thanking him for the amazing alpha version of this game?"]>>\
Why not play again? There's so much more to do. Have you found the hidden cameos from other LWorks games? Have you collected the super secret achievement for <<=$achs.random()>> What about endings. Sure you've unlocked this one, but there are <<=random(3, 12)>> endings in total. How many can you find?
* [[Play Again|Start]]You can't keep your eyes open any longer. With one mighty yawn, you curl up on the couch and are asleep. Not too much later there's a slight thump as Hoppy flops down by your feet, his tail laying across your legs.
It's been a nice day over all. What will tomorrow bring?
* [[Chapter One Complete!|win]]It's time for sleep, and you don't want to fall asleep on your couch. You shuffle off to your room, turn down the covers, and flop in to bed.
As you're closing your eyes and drifting off to sleep, you feel a heavy object land on your back. It's just Hoppy coming to keep you company.
after taking a few experimental bounces on your prone form to see if you have magically morphed in to a trampoline, Hoppy flops down at the foot of your bed to get some sleep.
Today has been a nice day. Hopefully tomorrow is just as good.
* [[Chapter One Complete!|win]]Thank you for playing the Alpha version of Super Liam 2.
Future chapters will let you explore your neighborhood, your office, and an industrial power plant.
You will also be able to get your revenge on the creator of Clamber.
You can always get the latest news on LWorks titles including this game by <a href="http://l-works.net"> visitting our website. </a>
<<include "suggest">>> Cooking minigame not yet implamented. Translation. It's not working correctly yet.
"Yum. that was delicious." you say to yourself. "Time to find things to do for the afternoon."
<<set $time to 13>>\
* [[Continue|livingroom]]> Telephone ordering system not yet implamented. Translation. It's too hard to code, will code it later.
"That hit the spot."
What a great dinner.
<<set $time to 23>>\
* [[Continue|livingroom]]A banging and then a muffled thumping comes from the kitchen. It appears Hoppy is tired of being outside, and has come in to see what's going on. Hoppy bounces in to the living room and decides to make himself comfortable in your recliner.
<<set $hoppyin to true>>
* [[Continue|livingroom]]You flop down on your bed, but you can't seem to get to sleep. It's just too noisy outside. You content yourself by reading a book for a little while.
Eventually you decide it's time to get up and get moving.
<<set $time to 19>>
* [[Continue|livingroom]]